The idea for this post was generated in my last post, when I thought of how video game designers and artists would base their games in the future. I believe that video game design is comparable to the history of art, such as painting or sculpting, and by looking at how art developed, we can figure how video games will develop.
Technology has advanced to the point where ever increasingly, recreating reality is possible, from the wind blowing through the grass to the subtle contrasts in color and tone, to the replication of real sounds. This movement to replicate reality is very prevalent in classical art, such as painting or sculpting, and has been the basis for it since humanity could take brush to paper, or chisel to stone.
Humankind has advanced its ability to create and simulate realism in forms such as these, and has also ever-increasingly developed new and better tools with which to accomplish the task. I believe that video game technology has followed the very same path, frought with obvious differences, but considerable similarities. The canvas of video games has been the platforms on which they have been developed; computer technology that has been advancing rapidly since it was created. The brushes and paints of the video game designer are the coding and boolean logic necessary to create an executable program that will work with a given system.
It is my belief that video game designers will reach a point, much like artists have in the past 200 years, where they have effectively replicated any realistic environment, and are basically bored with doing it. But how will they stray from this norm, and still develop games that people will understand and find engaging to play?